I've already tried verifying the files, redownloading the game, redownloading the mods, messing with some configurations - nothing changed. Recently started playing Steam version of the game, been noticing some weird texture flickering with doors against walls, and with floor textures. Here is a picture of the problem as it appears in-game: I'm also pretty sure I used to play all these mods not that long ago (about few months ago) and they worked just fine. Which is weird considering it didn't fail to load the first time. Naturally, I checked console for errors and there was a whole bunch of them, all saying "texture lump "blabla" not found". But as soon as I'm in-game and reload a save, proceed to the next map or just load a map via console, some textures just fail to load and appear only as missing textures (purple checkerboard). And what kind of bug is it? Well, when I start a new game or load a save it's fine. Verify the integrity of your cache on Steam. Did what HalfLife1MasterRace did and it worked. Does anybody know how to fix this I had the same problem. So far I've only encountered it in three of them - Issues, Poke646: Vendetta and Half-Life: Visitors. Im playing through Episode 1, and I got to the part in the hospital level where you fall through the floor into a pool of water, but when I go underwater, I get a screen of pink and black squares. Make sure the cvar rdetailtextures is set to 1 and you should see the detail texture on every texture that is defined detail.txt file. Now save the file and load your map in Half-Life. But every month we have large bills and running ads is our only way to cover them. There is no known limit to how many detail textures you can use at once and you can have as many entries as in the detail.txt file as you want. We dont have paywalls or sell mods - we never will. A Half-Life 2 (HL2) Mod in the World Props & Textures category, submitted by nikobellic. There's a texture bug happening in some mods. Half Life 2 High Quality Texture Replacements. In the original game and a few mods it looks and works as it should.Īnd now the major problem. In 99% of mods the keyboard tab in options is completely empty. texture of copper, 21 : 28807 Interaction of dislocations with high. There are two things I can't figure out though.įirst, the minor problem. Stark expansion of spectral lines in plasma in strong electric and. You can always copy some water VMT files and then just remove the fog and. edit: make sure youre making water correctly (5 sides nodraw and top side water texture)and using/building cubemaps may be why your 2fort water is tinting. Bug: Building cubemaps in Half-Life: Source is currently not possible as their textures, despite being generated, arent embedded into the map file afterward. I've played almost every singleplayer mod and also work with game files a lot. If I recall Hydro is the closest youll get to clear water.